In Diablo 2: Resurrected, the Summon Necromancer and the Beastmaster Druid aren’t the only classes that can have a companion by their side during gameplay. Following the successful completion of the game, players will be given the opportunity to select four different mercenary characters to fight alongside them. Even if all they do is follow the character around and fire off a couple of shots, they will constantly be active and present, which will be beneficial.However; if players are required to pay money for a mercenary, they might as well get the most out of their experience with them. In Diablo 2: Resurrected, it is a mistake to not maximize one’s potential for additional damage, tanking, and support, as this oversight is frequently exposed during boss fights and on more difficult difficulties. Avoid making these common blunders and learn how to turn the mercenary into a reliable companion instead.
The following was modified by Hodey Johns on November 10th, 2021:Players are still attempting to complete the game in the most difficult setting, and many of them are only now learning that mercenaries are an essential component to their chances of being successful in this endeavor. Players who have been playing the original Diablo 2 for years and have a character who is always fully equipped may take this position for granted, but if you are just starting out in the game, here are some things you should know: Mercenaries, having been resurrected and restarted from the very beginning, are the factor that determines whether or not victory is achieved. This guide has been updated to include new sections on controlling the movement of mercenaries and to provide some suggestions for equipment that many players consider to be the very best that is currently available.
The slots for weapons, body armor, and helmets are available to mercenaries. Look over the extensive list of Diablo 2 resurrected Runewords, and make sure that they have the best equipment that is currently available. If players equip them with elite gear, their damage output has the potential to be greater than that of the main character.
When it comes to mercenary equipment, there are a few fundamental tenets that are essential to keep in mind. To begin, they will not leave behind any of their equipment when they pass away. Second, equip yourself with ethereal gear because it is superior by a factor of half and mercenary items do not lose their durability over time. And third, acquiring a new companion or getting rid of a mercenary will permanently delete any equipment that they are currently using; therefore, it is imperative that you disequip them before taking either of these actions.
The Infinity, the Insight, and The Reaper’s Toll are the three options that can realistically be considered contenders for the title of best weapon. Infinity bestows the Conviction Aura upon the user, which reduces the elemental resistance of hostile opponents. The player receives a Meditation Aura when they gain Insight, which allows for faster mana regeneration. Decrepify is a debuff that The Reaper’s Toll applies to enemies that it hits. This debuff causes enemies to move more slowly, and it also lowers their damage and physical resistance.
Although it does not offer much in the way of excitement, the majority of players agree that Fortitude is the best mercenary armor for any build, regardless of the build. Enemies are put into a state of suspended animation by it, and the boost to damage is just what the hireling needs to succeed in frontline combat. Other options that attempt to combine offense and defense are vastly outclassed by it because it possesses an adequate amount of tankiness.
Even though it’s beneficial to learn all the pro techniques that are available, the most important thing is to have a solid foundation. The helm is the source of the lifesteal that the mercenary receives, which is the primary way that the mercenary stays alive. The Vandariel’s Visage is statistically the best helm for mercenaries, but the life steal is the most important aspect to consider when choosing a helm.
Mercenaries are effective, but artificial intelligence has not yet advanced to the point where it can compete with human intelligence. This may change in the near future. Because of this, mercenaries are unable to make effective use of active skills, even if a piece of gear grants them this capability. That, however, does not imply that any and all skills are pointless.
Give them a variety of passive abilities that will benefit both them and the player, such as those that grant bonuses and auras. Finding out how the Cairn Stones function is one of the more time-consuming missions, but it can be accomplished much more quickly with the help of a mercenary who can boost the team’s abilities.
It is entirely up to personal preference whether or not to activate the legacy mode, but the decision of which difficulties to play on has more repercussions than simply making the game easier or more difficult. When players complete the game on all three difficulties, they unlock unique iterations of the same mercenary character.
After playing through the game a sufficient number of times, players will become aware of distinct differences in the companions they hire beyond simply their levels. The Rogue can shoot ice or fire arrows, the Desert Mercenary can have one of six different auras (Prayer, Defiance, Blessed Aim, Thorns, Holy Freeze, or Might), and the Iron Wolf can be lightning, ice, or fire battlemage. The Barbarian Warrior that appears in Act 5 does not come in a variety of different forms. Although there is some room for debate, it is generally agreed upon that the auras offered by the Desert Mercenary will allow the vast majority of builds to get the most out of d2r terror zones tracker. The other three mercenaries appear to place a greater emphasis on dealing with damage, but due to the limitations imposed by their equipment, their damage should probably take a backseat to the damage dealt by the character.